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14-Jan-2018 03:58

By default FFmpeg captures frames from the input, and then does whatever you told it to do, for instance, re-encoding them and saving them to an output file.By default if it receives a video frame "too early" (while the previous frame isn't finished yet), it will discard that frame, so that it can keep up the the real time input.The Capture4ME app has the ability to trim the beginning or end of a recording, and also an 'Upload to You Tube' function for those that want to share their videos online. The HD PVR will only work with 480p, 720p, 1080i and 1080p.First, turn on your Xbox 360 and navigate to the main menu. If your system is currently set to non-standard resolutions, such as 1360x768, please select 480p, 720p, 1080i or 1080p.. When using HDMI Output on a PC, audio can go to either the HDMI connector or the Speaker output.So here’s a handy list of instructions if you want to: There are a few things I need to put up front here: I use a Raspberry Pi 2 with Raspbian on it, with the Pi Noir camera module and a cheap USB microphone connected to it.The same instructions probably apply for all Pi models.I’ve spent some time on setting up audio and video streaming on my raspberry pi (mostly used as a baby monitor right now).While there are great ressources out there, it took me a lot of effort to find them and put everything together.

Most importantly, I’m an absolute beginner regarding Pi and linux things and can not give any security-related advice (e.g. So if you need these instructions and do anything security-related with them (like adding internet access to potentially private video streams), you’re completely insane.

If you want say 10 fps, and you device only supports 7.5 and 15 fps, then run it at fps then "downsample" to 10 fps.

There are a few ways to do this--you could specify your output to be 10 fps, like this: .

See Streaming Guide for some tips on tweaking encoding (sections latency and cpu usage).

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For instance, you could save it to a very fast codec, then re-encode it later. Basically if you're capturing from a live mic, the default behavior for this hardware device is to "buffer" 500ms (or 1000ms) worth of data, before it starts sending it down the pipeline.You can adjust this by setting the parameter, though note that if your encoding process can't keep up, eventually you'll still start losing frames just the same (and using it at all can introduce a bit of latency).